I'm a multi-disciplinary artist — I write, design, compose, draw, and generally refuse to stick to one thing. Most of my career has been in video games. I've written narrative and worked on the design of titles including Doom, Doom Eternal, Call of Duty, The Last of Us, Uncharted, and others. I'm currently working on several virtual reality projects. Before moving into the video games industry, I worked in theatre for many years as both a stage manager and a playwright. I've had two plays produced in Los Angeles, “The Rook” (Always Eleven Productions) and “Honesty Drinks at Sam’s” (Mountaintop Player Ensemble).
My God the wall clock is loud this evening. It's 10:40pm on Saturday night. I've been at my desk since 9:00am this morning. Apart from an hour away to walk the dogs, an hour to go to the market, and a hour or so to run errands, I've been here, at my desk, working.All posts
This is no different from every other day of the week. I'm obsessed. Either I'm rewriting scenes from a screenplay, or I'm refactoring an old play I'm trying to breathe new life into, or I'm writing content for Substack. Sometimes I'm working in Obsidian, my note taking app, reorganizing folders and looking for new plug-ins to help streamline the connection between the different levels of my consciousness. Sometimes I'm just thinking.
Occasionally, I'll play a game to empty my mind. I find games act like a mental vacuum cle
Writing for Hire
I write narrative, dialogue, and scripts for games, film,Commissions & rates
theatre, and the occasional weirder thing. I also write
voiceover scripts and do voiceover work.
Rates on request. Turnaround varies by project.
I’m approachable - get in touch.
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